_Times may vary_
Tourist: Muse is suddenly dropped in another country with no money, no knowledge of the local language, and no map. Lasts for 3 days
Five Inch Heels: Muse is forced to wear shoes certainly... out of their comfort zone for a day (anon specifies the shoe)
Gravity: Muse suffers from a lack of it for two days, and when gravity is restored, they keep dropping things and expecting them to float for an extra day.
Musical: Muse can only speak in lyrics of songs they've heard. Lasts for a day or longer.
Don't Do The Thing: Muse suddenly gets a buttload of ridiculous urges to do things that are dangerous to their health (like say, stick their finger in a pencil sharpener) Day or less
Dragons Have It Bad: Muse breathes fire every time they open their mouth. They can't stop. Two days
Scarves Are Evil: Muse begins wearing a scarf that is slowly getting tighter, but it won't stop until someone steps in. Three day max.
Worst Fear: Muse's worst fear comes into manifestation, three days plus.
Mirror: Muse can now travel through mirrors! Level up! Unfortunately though, they can't always control it, and the mirrors love to swallow up unsuspecting souls. Is your muse next? Two days
Shipping Ball: Muse feels the overpowering need to match up people, with admittedly varied results. Two days
Always The Cute Ones: Muse is suddenly gifted with a cute small insect beast, which, unbeknownst to the muse, feeds on their anger (or some other common emotion the muse has, anon decides) and grows, eventually turning into a disgusting monster if left unchecked.
Gridwork: Muse is trapped in an electronic device of anon's choosing for three days-- a device that's glitching, and their darker side may make an appearance.
80 Days: Muse is restless. Terminally so. Whenever they sit down, they are compelled to stand back up again, keep moving, until they drop. (Anon decides where muse begins this journey) Lasts three days.
Memer: Muse becomes a meme loving fuck for a day
Hands Off: Anything muse touches becomes poisoned or wilts. Four days.
Phobia: Muse has an obsessive fear of (anon decides) for two days
Good Beast: Muse is given commands by a voice, and if they obey, their world becomes sharper. If not, they begin to lose vision and body functions. (Anon decides the voice, must be plotted between muns) Three and a half days
Scissors: Muse can cut a hole in reality and travel in between worlds, wherever they like. The only problem is, the government is after the scissors, too. Two days.
Blood rush: Muse is stuck in a woodland trap, dangling by their foot. (Anon decides who the trap belongs to) Lasts until someone helps them out.
It's Spreading: Muse ends up with a small, black spot on their neck that slowly spreads, and as it does, they get crabbier and less sociable and the gunk coats their body. If the goo is unchecked, after three days it sinks into the muse's skin, and they're under its dark control for another two days unless someone can snap them out of it.
God Damn It Me: Muse is now a zombie. The catch: their spirit is watching as a ghost, and is frustrated at all the stupid shit their body is pulling. One other muse can see them, though, and anon decides who. Lasts for roughly two days.